The STARS Team is now building cameras in-house (because of course we are)
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After kicking off multispectral camera testing, the next logical step for the STARS project at MKII Aerospace was pretty simple:
Build our own cameras. In-house. From the ground up.
Off-the-shelf hardware is great for prototyping, but STARS has some very specific needs—long-duration tracking, harsh environments, tight integration with our own software, and the flexibility to grow with future missions. So the team is now deep into in-house camera development tailored specifically for STARS.
Why build our own cameras?
Short answer: control.
Long answer:
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Mission-specific performance
We can tune sensors, optics, and firmware around exactly what STARS needs—whether that’s low-light performance, fast exposure changes, or specific spectral bands. -
Better integration with our systems
We’re not fighting closed software or weird limitations. Our cameras can plug directly into MKII’s existing control systems, data pipelines, and visualization tools. -
Long-term upgrade path
As STARS evolves, we can swap sensors, update firmware, or refine housings without waiting on a third-party product cycle. -
Cost vs capability balance
For some missions, high-end commercial gear is overkill. For others, it’s not enough. In-house development lets us hit the sweet spot for each profile.
What the team is working on right now
We’ve broken the in-house camera work into a few main chunks:
1. Sensor selection & evaluation
The team is testing different image sensors to figure out which ones hit our needs for:
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Low-light performance for night tracking
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Dynamic range for bright sky + dark foreground scenes
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Frame rate for smooth tracking of fast-moving objects
We’re running side-by-side sensor comparisons under the same conditions and logging everything: noise levels, hot pixels, latency, and how each one behaves with fast exposure changes.
2. Custom housings and mounts
A big part of STARS is flexibility—these cameras might end up on:
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Ground tracking mounts
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Vehicles or field rigs
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Future UAV or sounding rocket missions
So the mechanical team is:
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Designing modular housings that can be reconfigured for different missions
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Building mounting systems that survive vibration, wind, and rough handling
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Working on weather-resistant options for long outdoor sessions
3. Firmware and control systems
On the software side, we’re building a control stack that lets us:
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Change exposure, gain, frame rate, and modes on the fly
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Sync multiple cameras together for multi-angle or multi-band capture
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Tie camera controls directly into our STARS control interface
The goal: from a single console, STARS operators can control multiple cameras without juggling five different apps and vendor tools.
4. Data pipeline and storage
In-house cameras means in-house data format decisions. The team is:
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Standardizing on file formats and metadata so everything plays nicely with our analysis tools
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Optimizing buffering and storage so long sessions don’t choke the system
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Experimenting with on-the-fly compression and tagging for faster retrieval later
We want it so that when someone says, “Show me that high-altitude tracking run from last Tuesday,” it’s a quick search—not a digital archeology mission.
How this ties into the bigger STARS vision
STARS isn’t just “a camera project.” It’s becoming a full observation and tracking platform for MKII Aerospace—supporting:
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Rocket and UAV test campaigns
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Environmental and shoreline monitoring for field operations
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Night sky, horizon, and atmospheric research
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Future autonomous and semi-autonomous systems
By owning the camera hardware and the software stack, we can treat imaging as a core capability, not just a bolt-on gadget.
What’s coming next
As in-house camera development moves forward, expect to see:
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First integrated STARS camera prototypes on tracking mounts
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Field tests comparing in-house cameras vs commercial systems
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Deeper integration into mission planning and live operations
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Experiments with specialized variants (low-light, multispectral, or high-speed)
We’re basically giving STARS its own custom set of “eyes,” and this is just the start.